GB: So, tell us a bit about the game’s story. So that is what we will deliver! New areas, new environments and many more additions to the original game, together with the possibility to import your characters from the original Dead Island. SR: After the release of Dead Island, we got a lot of feedback from the fans that they would want to learn more about the fate of their characters. GB: The game has been described as a spin off but not a sequel. What prevented you guys from making a Dead Island 2? The scripts for the trailers result from a creative process between our team and the trailer agency. Therefore we cannot mention a specific source of inspiration for any of these trailers. Sebastian Reichert: We take our inspiration from different sources that left an impression on us, and these are widespread, be it movies, books or games. What has been your source of inspiration for these trailers? The first trailer of Riptide seems to have done the same. GamingBolt: The first ever CGI trailer for Dead Island created such a massive buzz. We asked him about the improvements in the PC platform, the story, and the enhancements they’ve added to this version. We recently interviewed Sebastian Reichert, Creative Producer of Deep Silver, and he had a lot of new information to share with us on their latest game Dead Island: Riptide.
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